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Gaming Giant Ubisoft Commissions Collaboration with Bartlett Tutors Sandra Youkhana and Luke Pearson

16 May 2023

The duo鈥檚 design practice, You+Pea, was asked to create an architectural model responding to the game world in Assassin鈥檚 Creed Unity.

Close-up view of architectural model and 'parkour maquette' of a route through the city layout from Assassin's Creed Unity

The designers were invited to respond to one of Ubisoft鈥檚 games in any way they chose, as part of the game manufacturer's听鈥楥arte Blanche鈥 series; this initiative showcases inspiring and emotional aspects of their videogames, with designers听reinterpreting game worlds through an original creative asset.听Sandra and Luke selected Assassin鈥檚 Creed Unity, in which Arno Dorian, a member of the mysterious order of the Brotherhood of Assassins,听must race across eighteenth century Paris听against the backdrop of the French Revolution, to expose the true architects of the Revolution and avenge the murder of his adopted father. Ubisoft released the game in 2014, constructing a faithful digital recreation of the French capital, with accurately depicted Parisian features like Notre Dame Cathedral, the Tuileries and the Bourse de Commerce, as well as intentionally included anachronistic landmarks like the Eiffel Tower.

Sandra and Luke decided to create a large physical architectural model of the game environment. The maquette was conceived to express both space and time, reminagining Paris as a parkour landscape.听The model traces听ways of moving throughout the city, navigating paths of travel across the vertical space of the skyline: jumping, running and climbing, rather than just moving conventionally at ground level.

We were interested in how Unity opens up the city in a new way to players; rather than just experiencing things from the street, being able to navigate across the buildings, the rooftops, the facade: interacting with architecture in a different way.鈥

- Sandra Youkhana

They mapped out their route through the game by playing it and using screenshots and gameplay footage to build a digital model, and applied research about how the game was built, from procedural design techniques to dealing with copyrighted elements. In a video released this week by Ubisoft, Sandra and Luke explain their design process and how their background as architects and urban designers inform the world-building inherent to video games.听

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We鈥檝e been gamers since we were young - being transported to these worlds informed our decisions to become architects. We鈥檝e always been interested by spaces鈥 the things that people do in spaces, and their relationships to people and their lives.鈥

- Luke Pearson

Sandra and Luke co-lead Videgame Urbanism, a studio and research cluster within Urban Design MArch which integrates video game design approaches into architectural design. Luke Pearson is Co-Director of听the new听Cinematic and Videogame Architecture MArch听at The Bartlett (currently taking applications for 2023 entry), and an Associate Professor. Sandra Youkhana is a lecturer (teaching) at The Bartlett, an architect and a PhD candidate in Architectural Design. Together they launched architectural design studio听You+Pea. Its game-based works have been exhibited at galleries including the Victoria & Albert Museum, Architekturzentrum Wien, Vienna and at EGX London, the UK鈥檚 leading gaming expo. Sandra and Luke have also written on the relationship between games and architecture for journals including听Perspecta: The Yale Architecture Journal听(MIT Press, 2022) and books such as听Design Studio: Intelligent Control听(RIBA Books, 2021). They published their own book, Videogame Atlas: Mapping Interactive Worlds, through Thames & Hudson in 2022.

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Images:听Stills from Ubisoft video (see video for full credits)